about

I’m a composer and sound artist based in Glasgow, Scotland. I work with computer-mediated sound, using spatial audio processing to create textured and layered sonic environments that aim to bring audience, performers and composer together in the same frame of listening. I think of my work as grounded in listening as active social experience, as a way of creating space to reflect, breathe, and dream, connecting us to our common humanity and our environment.

I use field recording and other experimental recording methods, improvisation, computer generated and animated notations, spatial audio, and digital signal processing techniques, making use of software platforms such as Max, Supercollider and Pure Data, as well as programming my own software and collaborating with other developers. I have made audiovisual pieces, with live visual processing, and have collaborated with a wide range of performers from the contemporary music world, improvisation, dance and music theatre. I am interested in autonomy and agency in the context of ensemble playing, and how ensembles and other kinds of collaboration are transformed through technological practice. I am interested too in sound and listening as agents of social change. I am also a shakuhachi player and improviser.

I am based at the University of Glasgow, where I am Professor of Sonic Practice, researching and teaching sonic arts and composition, and supervising fantastic research students. You can find me at the University here.